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Severance Blade of Darkness
Gameplay-9
Difficulty- Very Hard
Graphics-9
Learning Curve-1 Hour
Sound-9
Stability- Stable
Value-8
Version- Retail
Tilt-8
Overall Score- 8.6
Review
Blade of Darkness is a hack-and-slash
third-person action game in which you can play as one of four different warriors, all of whom must do bloody battle with assorted
forces of evil. The game follows in the tradition of similar fantasy-themed 3D action games that feature violent melee combat,
such as Die by the Sword, Heretic II, Drakan, and, most recently, Rune. Blade of Darkness distinguishes itself from the rest
of these with its selection of different characters, its motion-captured character animation, and its gore effects and lighting
effects. It's got some problems and takes some time to get into, but it should otherwise appeal to players who've enjoyed
previous hack-and-slash action games, or those who like the idea of them.
Created by Spanish developer Rebel
Act Studios, Blade of Darkness has an immediately recognizable, rather unremarkable fantasy premise--just swords, sorcery,
and the like. The setting and characters in the game aren't very distinctive, though they're still pretty fun. At the beginning
of the game, you choose whom you want to play as: Tukaram, a heavily tattooed barbarian warrior; Naglfar, a burly dwarf; Sargon,
a venerable knight; and Zoe, a lithe huntress. These characters look different from each other, have different preferences
of weapons, and have different strengths and weaknesses in terms of power, agility, and defense. However, you control the
characters in exactly the same way, and they really don't play that much differently from one another when you get down to
it. The main difference is, depending on which character you choose, you'll end up relying on different types of weapons.
And, each character takes a different course through the game.
They'll find plenty of weapons along their journey, including one-handed and two-handed swords as well as axes, maces,
polearms, spears, and bows. Some of the weapons are even magical or poisonous. You'll also come across a variety of shields,
which can be used together with a one-handed weapon to repel attacks. Shields are valuable, but when their durability is reduced
to nothing and they break, they'll leave you vulnerable for a moment. Fortunately, two-handed weapons can be used, to an extent,
in place of shields to parry oncoming attacks right at the last moment.
Being able to parry attacks is just one of the many fighting techniques available in Blade of Darkness. The combat system
lets you input different key combinations to produce a wide variety of different attacks, but you must be mindful of your
stamina, or you'll find yourself out of breath and a sitting duck. You gain experience as you kill enemies, and as you gain
experience levels, you gain access to additional special attacks, and you get stronger and healthier. This system is more
robust than that of most similar games, although it isn't quite as open as Die by the Sword's system, which lets you swing
your sword arm in any direction by moving your mouse around accordingly. However, as in Die by the Sword, the combat in Blade
of Darkness can take a lot of getting used to. The controls aren't immediately intuitive and don't seem very responsive, and
it'll actually take you a while to get a grasp of the timing necessary to win battles. You'll often get frustrated with how
your character will tend to step too far into every attack, inadvertently moving past the intended foe and exposing his or
her back. You'll also find that it can be difficult to tell when your character is taking damage; there often isn't a clear
visual or audible cue when you suffer a hit. Furthermore, each character's walking speed is inordinately slow. You have to
double-tap the walk key in order to run, which is faster, but even the running speed can seem sluggish, at least for the larger
characters. If you're more used to fast-paced first-person shooters, you'll find that it takes a while to get accustomed to
the rather deliberate pacing in Blade of Darkness.
Then again, once you get into combat, the pacing definitely picks up. The battles in the game are challenging, because
your opponents are fast, tough, aggressive, and even somewhat intelligent. Unfortunately many of these foes can be trapped
into simple patterns, though you'll actually find that exploiting these patterns is often imperative to your success. However,
doing so requires you to be fighting in wide-open spaces, which isn't always possible. When you're in tight quarters, the
game's third-person camera angle has a tendency of panning in too close to your character suddenly, thus throwing off your
timing. Fortunately, for the most part, the camera does a good job of showing you what's ahead; you just have to make sure
and let nothing get behind you.
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